using ModernUO.Serialization; using Server.Engines.VeteranRewards; using Server.Gumps; using Server.Multis; using Server.Network; using Server.Targeting; namespace Server.Items; [SerializationGenerator(0)] public partial class HangingSkeleton : Item, IAddon, IRewardItem { [InvalidateProperties] [SerializableField(0)] [SerializedCommandProperty(AccessLevel.GameMaster)] private bool _isRewardItem; [Constructible] public HangingSkeleton(int itemID = 0x1596) : base(itemID) { LootType = LootType.Blessed; Movable = false; } public override bool ForceShowProperties => ObjectPropertyList.Enabled; public bool FacingSouth => ItemID is 0x1A03 or 0x1A05 or 0x1A09 or 0x1B1E or 0x1B7F; public Item Deed => new HangingSkeletonDeed { IsRewardItem = _isRewardItem }; public bool CouldFit(IPoint3D p, Map map) { if (map?.CanFit(p.X, p.Y, p.Z, ItemData.Height) != true) { return false; } if (FacingSouth) { return BaseAddon.IsWall(p.X, p.Y - 1, p.Z, map); // north wall } return BaseAddon.IsWall(p.X - 1, p.Y, p.Z, map); // west wall } public override void GetProperties(IPropertyList list) { base.GetProperties(list); if (Core.ML && _isRewardItem) { list.Add(1076220); // 4th Year Veteran Reward } } public override void OnDoubleClick(Mobile from) { if (!from.InRange(Location, 3)) { from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that. return; } var house = BaseHouse.FindHouseAt(this); if (house?.IsOwner(from) == true) { from.SendGump(new RewardDemolitionGump(this, 1049783)); // Do you wish to re-deed this decoration? } else { // You can only re-deed this decoration if you are the house owner or originally placed the decoration. from.SendLocalizedMessage(1049784); } } } [SerializationGenerator(0)] public partial class HangingSkeletonDeed : Item, IRewardItem { [InvalidateProperties] [SerializableField(0)] [SerializedCommandProperty(AccessLevel.GameMaster)] private bool _isRewardItem; [Constructible] public HangingSkeletonDeed() : base(0x14F0) => LootType = LootType.Blessed; public override double DefaultWeight => 1.0; public override int LabelNumber => 1049772; // deed for a hanging skeleton decoration public override void GetProperties(IPropertyList list) { base.GetProperties(list); if (_isRewardItem) { list.Add(1076220); // 4th Year Veteran Reward } } public override void OnDoubleClick(Mobile from) { if (_isRewardItem && !RewardSystem.CheckIsUsableBy(from, this)) { return; } if (!IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it. return; } var house = BaseHouse.FindHouseAt(from); if (house?.IsOwner(from) != true) { from.SendLocalizedMessage(502092); // You must be in your house to do this. return; } from.SendGump(new InternalGump(this)); } public static int GetWestItemID(int south) { return south switch { 0x1B1E => 0x1B1D, 0x1B7F => 0x1B7C, _ => south + 1 }; } private class InternalGump : Gump { private readonly HangingSkeletonDeed _deed; public override bool Singleton => true; public InternalGump(HangingSkeletonDeed skeleton) : base(100, 200) { _deed = skeleton; Closable = true; Disposable = true; Draggable = true; Resizable = false; AddPage(0); AddBackground(25, 0, 500, 230, 0xA28); AddPage(1); AddItem(130, 70, 0x1A03); AddButton(150, 50, 0x845, 0x846, 0x1A03); AddItem(190, 70, 0x1A05); AddButton(210, 50, 0x845, 0x846, 0x1A05); AddItem(250, 70, 0x1A09); AddButton(270, 50, 0x845, 0x846, 0x1A09); AddItem(310, 70, 0x1B1E); AddButton(330, 50, 0x845, 0x846, 0x1B1E); AddItem(370, 70, 0x1B7F); AddButton(390, 50, 0x845, 0x846, 0x1B7F); } public override void OnResponse(NetState sender, in RelayInfo info) { if (_deed?.Deleted != false || info.ButtonID != 0x1A03 && info.ButtonID != 0x1A05 && info.ButtonID != 0x1A09 && info.ButtonID != 0x1B1E && info.ButtonID != 0x1B7F) { return; } sender.Mobile.SendLocalizedMessage(1049780); // Where would you like to place this decoration? sender.Mobile.Target = new InternalTarget(_deed, info.ButtonID); } } private class InternalTarget : Target { private readonly int _itemID; private readonly HangingSkeletonDeed _deed; public InternalTarget(HangingSkeletonDeed deed, int itemID) : base(-1, true, TargetFlags.None) { _deed = deed; _itemID = itemID; } protected override void OnTarget(Mobile from, object targeted) { if (_deed?.Deleted != false) { return; } if (!_deed.IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it. return; } var house = BaseHouse.FindHouseAt(from); if (house?.IsOwner(from) != true) { from.SendLocalizedMessage(502092); // You must be in your house to do this. return; } var p = targeted as IPoint3D; var map = from.Map; if (p == null || map == null) { return; } var p3d = new Point3D(p); var id = TileData.ItemTable[_itemID & TileData.MaxItemValue]; if (!map.CanFit(p3d, id.Height)) { from.SendLocalizedMessage(500269); // You cannot build that there. return; } house = BaseHouse.FindHouseAt(p3d, map, id.Height); if (house?.IsOwner(from) != true) { from.SendLocalizedMessage(1042036); // That location is not in your house. return; } var north = BaseAddon.IsWall(p3d.X, p3d.Y - 1, p3d.Z, map); var west = BaseAddon.IsWall(p3d.X - 1, p3d.Y, p3d.Z, map); if (north && west) { from.SendGump(new FacingGump(_deed, _itemID, p3d, house)); } else if (north || west) { var banner = new HangingSkeleton(west ? GetWestItemID(_itemID) : _itemID); house.Addons.Add(banner); banner.IsRewardItem = _deed.IsRewardItem; banner.MoveToWorld(p3d, map); _deed.Delete(); } else { from.SendLocalizedMessage(1042039); // The banner must be placed next to a wall. } } private class FacingGump : DynamicGump { private readonly BaseHouse _house; private readonly int _itemID; private readonly Point3D _location; private readonly HangingSkeletonDeed _skeleton; public override bool Singleton => true; public FacingGump(HangingSkeletonDeed banner, int itemID, Point3D location, BaseHouse house) : base(150, 50) { _skeleton = banner; _itemID = itemID; _location = location; _house = house; } protected override void BuildLayout(ref DynamicGumpBuilder builder) { builder.SetNoResize(); builder.AddPage(); builder.AddBackground(0, 0, 300, 150, 0xA28); builder.AddItem(90, 30, GetWestItemID(_itemID)); builder.AddItem(180, 30, _itemID); builder.AddButton(50, 35, 0x868, 0x869, (int)Buttons.East); builder.AddButton(145, 35, 0x868, 0x869, (int)Buttons.South); } public override void OnResponse(NetState sender, in RelayInfo info) { if (_skeleton?.Deleted != false || _house == null || info.ButtonID == (int)Buttons.Cancel) { return; } HangingSkeleton banner = null; if (info.ButtonID == (int)Buttons.East) { banner = new HangingSkeleton(GetWestItemID(_itemID)); } else if (info.ButtonID == (int)Buttons.South) { banner = new HangingSkeleton(_itemID); } if (banner != null) { _house.Addons.Add(banner); banner.IsRewardItem = _skeleton.IsRewardItem; banner.MoveToWorld(_location, sender.Mobile.Map); _skeleton.Delete(); } } private enum Buttons { Cancel, South, East } } } }