using ModernUO.Serialization; using Server.Engines.VeteranRewards; using Server.Gumps; using Server.Mobiles; using Server.Network; using Server.Targeting; namespace Server.Items; [SerializationGenerator(0, false)] public partial class WeaponEngravingTool : Item, IUsesRemaining, IRewardItem { [InvalidateProperties] [SerializableField(0)] [SerializedCommandProperty(AccessLevel.GameMaster)] private int _usesRemaining; [InvalidateProperties] [SerializableField(1)] [SerializedCommandProperty(AccessLevel.GameMaster)] private bool _isRewardItem; [Constructible] public WeaponEngravingTool(int uses = 10) : base(0x32F8) { LootType = LootType.Blessed; _usesRemaining = uses; } public override double DefaultWeight => 1.0; public override int LabelNumber => 1076158; // Weapon Engraving Tool public bool ShowUsesRemaining { get => true; set { } } public override void OnDoubleClick(Mobile from) { if (_isRewardItem && !RewardSystem.CheckIsUsableBy(from, this)) { return; } if (_usesRemaining > 0) { from.SendLocalizedMessage(1072357); // Select an object to engrave. from.Target = new TargetWeapon(this); return; } if (from.Skills.Tinkering.Value == 0) { // Since you have no tinkering skill, you will need to find an NPC tinkerer to repair this for you. from.SendLocalizedMessage(1076179); return; } if (from.Skills.Tinkering.Value < 75.0) { // Your tinkering skill is too low to fix this yourself. An NPC tinkerer can help you repair this for a fee. from.SendLocalizedMessage(1076178); return; } if (from.Backpack.FindItemByType() == null) { // You do not have a blue diamond needed to recharge the engraving tool. from.SendLocalizedMessage(1076166); return; } from.SendLocalizedMessage(1076163); // There are no charges left on this engraving tool. from.SendGump(new ConfirmGump(this, null)); } public override void GetProperties(IPropertyList list) { base.GetProperties(list); if (_isRewardItem) { list.Add(1076224); // 8th Year Veteran Reward } if (ShowUsesRemaining) { list.Add(1060584, _usesRemaining); // uses remaining: ~1_val~ } } public virtual void Recharge(Mobile from, Mobile guildmaster) { if (from.Backpack == null) { return; } var diamond = from.Backpack.FindItemByType(); if (guildmaster != null) { if (_usesRemaining > 0) { // I can only help with this if you are carrying an engraving tool that needs repair.s guildmaster.Say(1076164); } else if (diamond != null && Banker.Withdraw(from, 100000)) { diamond.Consume(); UsesRemaining = 10; guildmaster.Say(1076165); // Your weapon engraver should be good as new! } else { // You need a 100,000 gold and a blue diamond to recharge the weapon engraver. guildmaster.Say(1076167); } return; } if (from.Skills.Tinkering.Value == 0) { // Since you have no tinkering skill, you will need to find an NPC tinkerer to repair this for you. from.SendLocalizedMessage(1076179); return; } if (from.Skills.Tinkering.Value < 75.0) { // Your tinkering skill is too low to fix this yourself. An NPC tinkerer can help you repair this for a fee. from.SendLocalizedMessage(1076178); return; } if (diamond == null) { // You do not have a blue diamond needed to recharge the engraving tool. from.SendLocalizedMessage(1076166); return; } diamond.Consume(); if (Utility.RandomDouble() < from.Skills.Tinkering.Value / 100) { UsesRemaining = 10; from.SendLocalizedMessage(1076165); // Your weapon engraver should be good as new! ????? } else { // You cracked the diamond attempting to fix the weapon engraver. from.SendLocalizedMessage(1076175); } } public static WeaponEngravingTool Find(Mobile from) => from.Backpack?.FindItemByType(); private class TargetWeapon : Target { private readonly WeaponEngravingTool _tool; public TargetWeapon(WeaponEngravingTool tool) : base(-1, true, TargetFlags.None) => _tool = tool; protected override void OnTarget(Mobile from, object targeted) { if (_tool?.Deleted != false) { return; } if (targeted is BaseWeapon item) { from.SendGump(new InternalGump(_tool, item)); } else { from.SendLocalizedMessage(1072309); // The selected item cannot be engraved by this engraving tool. } } } private class InternalGump : Gump { private readonly BaseWeapon _target; private readonly WeaponEngravingTool _tool; public override bool Singleton => true; public InternalGump(WeaponEngravingTool tool, BaseWeapon target) : base(0, 0) { _tool = tool; _target = target; Closable = true; Disposable = true; Draggable = true; Resizable = false; AddBackground(50, 50, 400, 300, 0xA28); AddPage(0); AddHtmlLocalized(50, 70, 400, 20, 1072359, 0x0); //
Engraving Tool
// Please enter the text to add to the selected object. Leave the text area blank to remove any existing text. Removing text does not use a charge. AddHtmlLocalized(75, 95, 350, 145, 1076229, 0x0, true, true); AddButton(125, 300, 0x81A, 0x81B, (int)Buttons.Okay); AddButton(320, 300, 0x819, 0x818, (int)Buttons.Cancel); AddImageTiled(75, 245, 350, 40, 0xDB0); AddImageTiled(76, 245, 350, 2, 0x23C5); AddImageTiled(75, 245, 2, 40, 0x23C3); AddImageTiled(75, 285, 350, 2, 0x23C5); AddImageTiled(425, 245, 2, 42, 0x23C3); AddTextEntry(75, 245, 350, 40, 0x0, (int)Buttons.Text, ""); } public override void OnResponse(NetState state, in RelayInfo info) { if (_tool?.Deleted != false || _target?.Deleted != false) { return; } if (info.ButtonID != (int)Buttons.Okay) { state.Mobile.SendLocalizedMessage(1072363); // The object was not engraved. return; } var relay = info.GetTextEntry((int)Buttons.Text); if (relay == null) { return; } if (string.IsNullOrEmpty(relay)) { _target.EngravedText = null; state.Mobile.SendLocalizedMessage(1072362); // You remove the engraving from the object. } else { _target.EngravedText = (relay.Length > 64 ? relay[..64] : relay).FixHtml(); state.Mobile.SendLocalizedMessage(1072361); // You engraved the object. _target.InvalidateProperties(); _tool.UsesRemaining -= 1; _tool.InvalidateProperties(); } } private enum Buttons { Cancel, Okay, Text } } public class ConfirmGump : Gump { private readonly WeaponEngravingTool _engraver; private readonly Mobile _guildmaster; public ConfirmGump(WeaponEngravingTool engraver, Mobile guildmaster) : base(200, 200) { _engraver = engraver; _guildmaster = guildmaster; Closable = false; Disposable = true; Draggable = true; Resizable = false; AddPage(0); AddBackground(0, 0, 291, 133, 0x13BE); AddImageTiled(5, 5, 280, 100, 0xA40); if (guildmaster != null) { // It will cost you 100,000 gold and a blue diamond to recharge your weapon engraver with 10 charges. AddHtmlLocalized(9, 9, 272, 100, 1076169, 0x7FFF); AddHtmlLocalized(195, 109, 120, 20, 1076172, 0x7FFF); // Recharge it } else { // You will need a blue diamond to repair the tip of the engraver. A successful repair will give the engraver 10 charges. AddHtmlLocalized(9, 9, 272, 100, 1076176, 0x7FFF); AddHtmlLocalized(195, 109, 120, 20, 1076177, 0x7FFF); // Replace the tip. } AddButton(160, 107, 0xFB7, 0xFB8, (int)Buttons.Confirm); AddButton(5, 107, 0xFB1, 0xFB2, (int)Buttons.Cancel); AddHtmlLocalized(40, 109, 100, 20, 1060051, 0x7FFF); // CANCEL } public override void OnResponse(NetState state, in RelayInfo info) { if (_engraver?.Deleted != false || info.ButtonID != (int)Buttons.Confirm) { return; } _engraver.Recharge(state.Mobile, _guildmaster); } private enum Buttons { Cancel, Confirm } } }