using System; using ModernUO.Serialization; using Server.Engines.Craft; using Server.Engines.Harvest; namespace Server.Items { [SerializationGenerator(0, false)] [Flippable(0xE86, 0xE85)] public partial class Pickaxe : BaseAxe, IUsesRemaining { [Constructible] public Pickaxe() : base(0xE86) { UsesRemaining = 50; ShowUsesRemaining = true; } public override double DefaultWeight => 11.0; public override HarvestSystem HarvestSystem => Mining.System; public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike; public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm; public override int AosStrengthReq => 50; public override int AosMinDamage => 13; public override int AosMaxDamage => 15; public override int AosSpeed => 35; public override float MlSpeed => 3.00f; public override int OldStrengthReq => 25; public override int OldMinDamage => 1; public override int OldMaxDamage => 15; public override int OldSpeed => 35; public override int InitMinHits => 31; public override int InitMaxHits => 60; public override WeaponAnimation DefAnimation => WeaponAnimation.Slash1H; public override int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue ) { var result = base.OnCraft(quality, makersMark, from, craftSystem, typeRes, tool, craftItem, resHue); if (Core.UOR) { if (Quality == WeaponQuality.Exceptional) { UsesRemaining += 50; } } else if (Quality != WeaponQuality.Regular) { UsesRemaining += (int)(UsesRemaining * ((int)Quality - 1) * 0.2); } return result; } } }