using ModernUO.Serialization; namespace Server.Items { [Flippable(0xEC4, 0xEC5)] [SerializationGenerator(0, false)] public partial class SkinningKnife : BaseKnife { [Constructible] public SkinningKnife() : base(0xEC4) { } public override double DefaultWeight => 1.0; public override WeaponAbility PrimaryAbility => WeaponAbility.ShadowStrike; public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm; public override int AosStrengthReq => 5; public override int AosMinDamage => 9; public override int AosMaxDamage => 11; public override int AosSpeed => 49; public override float MlSpeed => 2.25f; public override int OldStrengthReq => 5; public override int OldMinDamage => 1; public override int OldMaxDamage => 10; public override int OldSpeed => 40; public override int InitMinHits => 31; public override int InitMaxHits => 40; } }