using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0)] public partial class BlightGrippedLongbow : ElvenCompositeLongbow { [Constructible] public BlightGrippedLongbow() { Hue = 0x8A4; WeaponAttributes.HitPoisonArea = 20; Attributes.RegenStam = 3; Attributes.NightSight = 1; Attributes.WeaponSpeed = 20; Attributes.WeaponDamage = 35; } public override int LabelNumber => 1072907; // Blight Gripped Longbow } }