using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0)] public partial class LuminousRuneBlade : RuneBlade { [Constructible] public LuminousRuneBlade() { WeaponAttributes.HitLightning = 40; WeaponAttributes.SelfRepair = 5; Attributes.NightSight = 1; Attributes.WeaponSpeed = 25; Attributes.WeaponDamage = 55; Hue = GetElementalDamageHue(); } public override int LabelNumber => 1072922; // Luminous Rune Blade public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct ) { phys = fire = cold = pois = chaos = direct = 0; nrgy = 100; } } }