using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0)] public partial class MischiefMaker : MagicalShortbow { [Constructible] public MischiefMaker() { Hue = 0x8AB; Slayer = SlayerName.Silver; Balanced = true; Attributes.WeaponSpeed = 35; Attributes.WeaponDamage = 45; } public override int LabelNumber => 1072910; // Mischief Maker public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct ) { phys = fire = pois = nrgy = chaos = direct = 0; cold = 100; } } }