using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0)] public partial class OverseerSunderedBlade : RadiantScimitar { [Constructible] public OverseerSunderedBlade() { ItemID = 0x2D27; Hue = 0x485; Attributes.RegenStam = 2; Attributes.AttackChance = 10; Attributes.WeaponSpeed = 35; Attributes.WeaponDamage = 45; Hue = GetElementalDamageHue(); } public override int LabelNumber => 1072920; // Overseer Sundered Blade public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct ) { phys = cold = pois = nrgy = chaos = direct = 0; fire = 100; } } }