using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0)] public partial class PhantomStaff : WildStaff { [Constructible] public PhantomStaff() { Hue = 0x1; Attributes.RegenHits = 2; Attributes.NightSight = 1; Attributes.WeaponSpeed = 20; Attributes.WeaponDamage = 60; } public override int LabelNumber => 1072919; // Phantom Staff public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct ) { phys = fire = nrgy = chaos = direct = 0; cold = pois = 50; } } }