using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0)] public partial class ShardThrasher : DiamondMace { [Constructible] public ShardThrasher() { Hue = 0x4F2; WeaponAttributes.HitPhysicalArea = 30; Attributes.BonusStam = 8; Attributes.AttackChance = 10; Attributes.WeaponSpeed = 35; Attributes.WeaponDamage = 40; } public override int LabelNumber => 1072918; // Shard Thrasher } }