using ModernUO.Serialization; namespace Server.Items { [Flippable(0x2D20, 0x2D2C)] [SerializationGenerator(0)] public partial class ElvenSpellblade : BaseKnife { [Constructible] public ElvenSpellblade() : base(0x2D20) => Layer = Layer.TwoHanded; public override double DefaultWeight => 5.0; public override WeaponAbility PrimaryAbility => WeaponAbility.PsychicAttack; public override WeaponAbility SecondaryAbility => WeaponAbility.BleedAttack; public override int AosStrengthReq => 35; public override int AosMinDamage => 12; public override int AosMaxDamage => 14; public override int AosSpeed => 44; public override float MlSpeed => 2.50f; public override int OldStrengthReq => 35; public override int OldMinDamage => 12; public override int OldMaxDamage => 14; public override int OldSpeed => 44; public override int DefMissSound => 0x239; public override int InitMinHits => 30; // TODO public override int InitMaxHits => 60; // TODO } }