using ModernUO.Serialization; namespace Server.Items { [Flippable(0x2D22, 0x2D2E)] [SerializationGenerator(0)] public partial class Leafblade : BaseKnife { [Constructible] public Leafblade() : base(0x2D22) { } public override double DefaultWeight => 8.0; public override WeaponAbility PrimaryAbility => WeaponAbility.Feint; public override WeaponAbility SecondaryAbility => WeaponAbility.ArmorIgnore; public override int AosStrengthReq => 20; public override int AosMinDamage => 13; public override int AosMaxDamage => 15; public override int AosSpeed => 42; public override float MlSpeed => 2.75f; public override int OldStrengthReq => 20; public override int OldMinDamage => 13; public override int OldMaxDamage => 15; public override int OldSpeed => 42; public override int DefMissSound => 0x239; public override SkillName DefSkill => SkillName.Fencing; public override int InitMinHits => 30; // TODO public override int InitMaxHits => 60; // TODO } }