using ModernUO.Serialization; namespace Server.Items { [Flippable(0x2D28, 0x2D34)] [SerializationGenerator(0)] public partial class OrnateAxe : BaseAxe { [Constructible] public OrnateAxe() : base(0x2D28) => Layer = Layer.TwoHanded; public override double DefaultWeight => 12.0; public override WeaponAbility PrimaryAbility => WeaponAbility.Disarm; public override WeaponAbility SecondaryAbility => WeaponAbility.CrushingBlow; public override int AosStrengthReq => 45; public override int AosMinDamage => 18; public override int AosMaxDamage => 20; public override int AosSpeed => 26; public override float MlSpeed => 3.50f; public override int OldStrengthReq => 45; public override int OldMinDamage => 18; public override int OldMaxDamage => 20; public override int OldSpeed => 26; public override int DefMissSound => 0x239; public override int InitMinHits => 30; public override int InitMaxHits => 60; } }