using ModernUO.Serialization; namespace Server.Items { [Flippable(0x2D25, 0x2D31)] [SerializationGenerator(0)] public partial class WildStaff : BaseStaff { [Constructible] public WildStaff() : base(0x2D25) => Resource = CraftResource.RegularWood; public override double DefaultWeight => 8.0; public override WeaponAbility PrimaryAbility => WeaponAbility.Block; public override WeaponAbility SecondaryAbility => WeaponAbility.ForceOfNature; public override int AosStrengthReq => 15; public override int AosMinDamage => 10; public override int AosMaxDamage => 12; public override int AosSpeed => 48; public override float MlSpeed => 2.25f; public override int OldStrengthReq => 15; public override int OldMinDamage => 10; public override int OldMaxDamage => 12; public override int OldSpeed => 48; public override int InitMinHits => 30; public override int InitMaxHits => 60; } }