using ModernUO.Serialization; namespace Server.Items { [Flippable(0x1439, 0x1438)] [SerializationGenerator(0, false)] public partial class WarHammer : BaseBashing { [Constructible] public WarHammer() : base(0x1439) => Layer = Layer.TwoHanded; public override double DefaultWeight => 10.0; public override WeaponAbility PrimaryAbility => WeaponAbility.WhirlwindAttack; public override WeaponAbility SecondaryAbility => WeaponAbility.CrushingBlow; public override int AosStrengthReq => 95; public override int AosMinDamage => 17; public override int AosMaxDamage => 18; public override int AosSpeed => 28; public override float MlSpeed => 3.75f; public override int OldStrengthReq => 40; public override int OldMinDamage => 8; public override int OldMaxDamage => 36; public override int OldSpeed => 31; public override int InitMinHits => 31; public override int InitMaxHits => 110; public override WeaponAnimation DefAnimation => WeaponAnimation.Bash2H; } }