using ModernUO.Serialization; namespace Server.Items { [Flippable(0xF4D, 0xF4E)] [SerializationGenerator(0, false)] public partial class Bardiche : BasePoleArm { [Constructible] public Bardiche() : base(0xF4D) { } public override double DefaultWeight => 7.0; public override WeaponAbility PrimaryAbility => WeaponAbility.ParalyzingBlow; public override WeaponAbility SecondaryAbility => WeaponAbility.Dismount; public override int AosStrengthReq => 45; public override int AosMinDamage => 17; public override int AosMaxDamage => 18; public override int AosSpeed => 28; public override float MlSpeed => 3.75f; public override int OldStrengthReq => 40; public override int OldMinDamage => 5; public override int OldMaxDamage => 43; public override int OldSpeed => 26; public override int InitMinHits => 31; public override int InitMaxHits => 100; } }