using ModernUO.Serialization; using Server.Engines.Harvest; namespace Server.Items { [Flippable(0x26BA, 0x26C4)] [SerializationGenerator(0, false)] public partial class Scythe : BasePoleArm { [Constructible] public Scythe() : base(0x26BA) { } public override double DefaultWeight => 5.0; public override WeaponAbility PrimaryAbility => WeaponAbility.BleedAttack; public override WeaponAbility SecondaryAbility => WeaponAbility.ParalyzingBlow; public override int AosStrengthReq => 45; public override int AosMinDamage => 15; public override int AosMaxDamage => 18; public override int AosSpeed => 32; public override float MlSpeed => 3.50f; public override int OldStrengthReq => 45; public override int OldMinDamage => 15; public override int OldMaxDamage => 18; public override int OldSpeed => 32; public override int InitMinHits => 31; public override int InitMaxHits => 100; public override HarvestSystem HarvestSystem => null; } }