using ModernUO.Serialization; namespace Server.Items { [Flippable(0x27A8, 0x27F3)] [SerializationGenerator(0, false)] public partial class Bokuto : BaseSword { [Constructible] public Bokuto() : base(0x27A8) { } public override double DefaultWeight => 7.0; public override WeaponAbility PrimaryAbility => WeaponAbility.Feint; public override WeaponAbility SecondaryAbility => WeaponAbility.NerveStrike; public override int AosStrengthReq => 20; public override int AosMinDamage => 9; public override int AosMaxDamage => 11; public override int AosSpeed => 53; public override float MlSpeed => 2.00f; public override int OldStrengthReq => 20; public override int OldMinDamage => 9; public override int OldMaxDamage => 11; public override int OldSpeed => 53; public override int DefHitSound => 0x536; public override int DefMissSound => 0x23A; public override int InitMinHits => 25; public override int InitMaxHits => 50; } }