using ModernUO.Serialization; namespace Server.Items { [Flippable(0x27A9, 0x27F4)] [SerializationGenerator(0, false)] public partial class Daisho : BaseSword { [Constructible] public Daisho() : base(0x27A9) => Layer = Layer.TwoHanded; public override double DefaultWeight => 8.0; public override WeaponAbility PrimaryAbility => WeaponAbility.Feint; public override WeaponAbility SecondaryAbility => WeaponAbility.DoubleStrike; public override int AosStrengthReq => 40; public override int AosMinDamage => 13; public override int AosMaxDamage => 15; public override int AosSpeed => 40; public override float MlSpeed => 2.75f; public override int OldStrengthReq => 40; public override int OldMinDamage => 13; public override int OldMaxDamage => 15; public override int OldSpeed => 40; public override int DefHitSound => 0x23B; public override int DefMissSound => 0x23A; public override int InitMinHits => 45; public override int InitMaxHits => 65; } }