using ModernUO.Serialization; namespace Server.Items { [Flippable(0x27A7, 0x27F2)] [SerializationGenerator(0, false)] public partial class Lajatang : BaseKnife { [Constructible] public Lajatang() : base(0x27A7) => Layer = Layer.TwoHanded; public override double DefaultWeight => 12.0; public override WeaponAbility PrimaryAbility => WeaponAbility.DefenseMastery; public override WeaponAbility SecondaryAbility => WeaponAbility.FrenziedWhirlwind; public override int AosStrengthReq => 65; public override int AosMinDamage => 16; public override int AosMaxDamage => 18; public override int AosSpeed => 32; public override float MlSpeed => 3.50f; public override int OldStrengthReq => 65; public override int OldMinDamage => 16; public override int OldMaxDamage => 18; public override int OldSpeed => 55; public override int DefHitSound => 0x232; public override int DefMissSound => 0x238; public override int InitMinHits => 90; public override int InitMaxHits => 95; public override SkillName DefSkill => SkillName.Fencing; public override WeaponType DefType => WeaponType.Piercing; public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H; } }