using ModernUO.Serialization; namespace Server.Items { [Flippable(0x27A2, 0x27ED)] [SerializationGenerator(0, false)] public partial class NoDachi : BaseSword { [Constructible] public NoDachi() : base(0x27A2) => Layer = Layer.TwoHanded; public override double DefaultWeight => 10.0; public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow; public override WeaponAbility SecondaryAbility => WeaponAbility.RidingSwipe; public override int AosStrengthReq => 40; public override int AosMinDamage => 16; public override int AosMaxDamage => 18; public override int AosSpeed => 35; public override float MlSpeed => 3.50f; public override int OldStrengthReq => 40; public override int OldMinDamage => 16; public override int OldMaxDamage => 18; public override int OldSpeed => 35; public override int DefHitSound => 0x23B; public override int DefMissSound => 0x23A; public override int InitMinHits => 31; public override int InitMaxHits => 90; } }