using ModernUO.Serialization; namespace Server.Items { [Flippable(0x27AE, 0x27F9)] [SerializationGenerator(0, false)] public partial class Nunchaku : BaseBashing { [Constructible] public Nunchaku() : base(0x27AE) { } public override double DefaultWeight => 5.0; public override WeaponAbility PrimaryAbility => WeaponAbility.Block; public override WeaponAbility SecondaryAbility => WeaponAbility.Feint; public override int AosStrengthReq => 15; public override int AosMinDamage => 11; public override int AosMaxDamage => 13; public override int AosSpeed => 47; public override float MlSpeed => 2.50f; public override int OldStrengthReq => 15; public override int OldMinDamage => 11; public override int OldMaxDamage => 13; public override int OldSpeed => 47; public override int DefHitSound => 0x535; public override int DefMissSound => 0x239; public override int InitMinHits => 40; public override int InitMaxHits => 55; } }