using ModernUO.Serialization; namespace Server.Items { [Flippable(0x27AF, 0x27FA)] [SerializationGenerator(0, false)] public partial class Sai : BaseKnife { [Constructible] public Sai() : base(0x27AF) => Layer = Layer.TwoHanded; public override double DefaultWeight => 7.0; public override WeaponAbility PrimaryAbility => WeaponAbility.Block; public override WeaponAbility SecondaryAbility => WeaponAbility.ArmorPierce; public override int AosStrengthReq => 15; public override int AosMinDamage => 9; public override int AosMaxDamage => 11; public override int AosSpeed => 55; public override float MlSpeed => 2.00f; public override int OldStrengthReq => 15; public override int OldMinDamage => 9; public override int OldMaxDamage => 11; public override int OldSpeed => 55; public override int DefHitSound => 0x23C; public override int DefMissSound => 0x232; public override int InitMinHits => 55; public override int InitMaxHits => 60; public override SkillName DefSkill => SkillName.Fencing; public override WeaponType DefType => WeaponType.Piercing; public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H; } }