using ModernUO.Serialization; namespace Server.Items { [Flippable(0x27Ab, 0x27F6)] [SerializationGenerator(0, false)] public partial class Tekagi : BaseKnife { [Constructible] public Tekagi() : base(0x27AB) => Layer = Layer.TwoHanded; public override double DefaultWeight => 5.0; public override WeaponAbility PrimaryAbility => WeaponAbility.DualWield; public override WeaponAbility SecondaryAbility => WeaponAbility.TalonStrike; public override int AosStrengthReq => 10; public override int AosMinDamage => 10; public override int AosMaxDamage => 12; public override int AosSpeed => 53; public override float MlSpeed => 2.00f; public override int OldStrengthReq => 10; public override int OldMinDamage => 10; public override int OldMaxDamage => 12; public override int OldSpeed => 53; public override int DefHitSound => 0x238; public override int DefMissSound => 0x232; public override int InitMinHits => 35; public override int InitMaxHits => 60; public override SkillName DefSkill => SkillName.Fencing; public override WeaponType DefType => WeaponType.Piercing; public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H; } }