using ModernUO.Serialization; namespace Server.Items { [Flippable(0x27A3, 0x27EE)] [SerializationGenerator(0, false)] public partial class Tessen : BaseBashing { [Constructible] public Tessen() : base(0x27A3) => Layer = Layer.TwoHanded; public override double DefaultWeight => 6.0; public override WeaponAbility PrimaryAbility => WeaponAbility.Feint; public override WeaponAbility SecondaryAbility => WeaponAbility.Block; public override int AosStrengthReq => 10; public override int AosMinDamage => 10; public override int AosMaxDamage => 12; public override int AosSpeed => 50; public override float MlSpeed => 2.00f; public override int OldStrengthReq => 10; public override int OldMinDamage => 10; public override int OldMaxDamage => 12; public override int OldSpeed => 50; public override int DefHitSound => 0x232; public override int DefMissSound => 0x238; public override int InitMinHits => 55; public override int InitMaxHits => 60; public override WeaponAnimation DefAnimation => WeaponAnimation.Bash2H; } }