using ModernUO.Serialization; namespace Server.Items { [Flippable(0x27A6, 0x27F1)] [SerializationGenerator(0, false)] public partial class Tetsubo : BaseBashing { [Constructible] public Tetsubo() : base(0x27A6) => Layer = Layer.TwoHanded; public override double DefaultWeight => 8.0; public override WeaponAbility PrimaryAbility => WeaponAbility.FrenziedWhirlwind; public override WeaponAbility SecondaryAbility => WeaponAbility.CrushingBlow; public override int AosStrengthReq => 35; public override int AosMinDamage => 12; public override int AosMaxDamage => 14; public override int AosSpeed => 45; public override float MlSpeed => 2.50f; public override int OldStrengthReq => 35; public override int OldMinDamage => 12; public override int OldMaxDamage => 14; public override int OldSpeed => 45; public override int DefHitSound => 0x233; public override int DefMissSound => 0x238; public override int InitMinHits => 60; public override int InitMaxHits => 65; public override WeaponAnimation DefAnimation => WeaponAnimation.Bash2H; } }