using ModernUO.Serialization; namespace Server.Items { [Flippable(0x27A4, 0x27EF)] [SerializationGenerator(0, false)] public partial class Wakizashi : BaseSword { [Constructible] public Wakizashi() : base(0x27A4) => Layer = Layer.OneHanded; public override double DefaultWeight => 5.0; public override WeaponAbility PrimaryAbility => WeaponAbility.FrenziedWhirlwind; public override WeaponAbility SecondaryAbility => WeaponAbility.DoubleStrike; public override int AosStrengthReq => 20; public override int AosMinDamage => 11; public override int AosMaxDamage => 13; public override int AosSpeed => 44; public override float MlSpeed => 2.50f; public override int OldStrengthReq => 20; public override int OldMinDamage => 11; public override int OldMaxDamage => 13; public override int OldSpeed => 44; public override int DefHitSound => 0x23B; public override int DefMissSound => 0x23A; public override int InitMinHits => 45; public override int InitMaxHits => 50; } }