using System; using ModernUO.Serialization; namespace Server.Items { [Flippable(0x27A5, 0x27F0)] [SerializationGenerator(0, false)] public partial class Yumi : BaseRanged { [Constructible] public Yumi() : base(0x27A5) { Layer = Layer.TwoHanded; Resource = CraftResource.RegularWood; } public override double DefaultWeight => 9.0; public override int EffectID => 0xF42; public override Type AmmoType => typeof(Arrow); public override Item Ammo => new Arrow(); public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorPierce; public override WeaponAbility SecondaryAbility => WeaponAbility.DoubleShot; public override int AosStrengthReq => 35; public override int AosMinDamage => Core.ML ? 16 : 18; public override int AosMaxDamage => 20; public override int AosSpeed => 25; public override float MlSpeed => 4.5f; public override int OldStrengthReq => 35; public override int OldMinDamage => 18; public override int OldMaxDamage => 20; public override int OldSpeed => 25; public override int DefMaxRange => 10; public override int InitMinHits => 55; public override int InitMaxHits => 60; public override WeaponAnimation DefAnimation => WeaponAnimation.ShootBow; } }