using ModernUO.Serialization; namespace Server.Items { [Flippable(0x26BD, 0x26C7)] [SerializationGenerator(0, false)] public partial class BladedStaff : BaseSpear { [Constructible] public BladedStaff() : base(0x26BD) { } public override double DefaultWeight => 4.0; public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorIgnore; public override WeaponAbility SecondaryAbility => WeaponAbility.Dismount; public override int AosStrengthReq => 40; public override int AosMinDamage => 14; public override int AosMaxDamage => 16; public override int AosSpeed => 37; public override float MlSpeed => 3.00f; public override int OldStrengthReq => 40; public override int OldMinDamage => 14; public override int OldMaxDamage => 16; public override int OldSpeed => 37; public override int InitMinHits => 21; public override int InitMaxHits => 110; public override SkillName DefSkill => SkillName.Swords; } }