using ModernUO.Serialization; namespace Server.Items { [Flippable(0x26BF, 0x26C9)] [SerializationGenerator(0, false)] public partial class DoubleBladedStaff : BaseSpear { [Constructible] public DoubleBladedStaff() : base(0x26BF) { } public override double DefaultWeight => 2.0; public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike; public override WeaponAbility SecondaryAbility => WeaponAbility.InfectiousStrike; public override int AosStrengthReq => 50; public override int AosMinDamage => 12; public override int AosMaxDamage => 13; public override int AosSpeed => 49; public override float MlSpeed => 2.25f; public override int OldStrengthReq => 50; public override int OldMinDamage => 12; public override int OldMaxDamage => 13; public override int OldSpeed => 49; public override int InitMinHits => 31; public override int InitMaxHits => 80; } }