using ModernUO.Serialization; namespace Server.Items { [Flippable(0x904, 0x406D)] [SerializationGenerator(0)] public partial class DualPointedSpear : BaseSpear { [Constructible] public DualPointedSpear() : base(0x904) { } public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike; public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm; public override int AosStrengthReq => 50; public override int AosMinDamage => 11; public override int AosMaxDamage => 14; public override float MlSpeed => 2.25f; public override int InitMinHits => 31; public override int InitMaxHits => 80; public override int RequiredRaces => Race.AllowGargoylesOnly; } }