using ModernUO.Serialization; namespace Server.Items { [Flippable(0x26BE, 0x26C8)] [SerializationGenerator(0, false)] public partial class Pike : BaseSpear { [Constructible] public Pike() : base(0x26BE) { } public override double DefaultWeight => 8.0; public override WeaponAbility PrimaryAbility => WeaponAbility.ParalyzingBlow; public override WeaponAbility SecondaryAbility => WeaponAbility.InfectiousStrike; public override int AosStrengthReq => 50; public override int AosMinDamage => 14; public override int AosMaxDamage => 16; public override int AosSpeed => 37; public override float MlSpeed => 3.00f; public override int OldStrengthReq => 50; public override int OldMinDamage => 14; public override int OldMaxDamage => 16; public override int OldSpeed => 37; public override int InitMinHits => 31; public override int InitMaxHits => 110; } }