using ModernUO.Serialization; namespace Server.Items { [Flippable(0x1403, 0x1402)] [SerializationGenerator(0, false)] public partial class ShortSpear : BaseSpear { [Constructible] public ShortSpear() : base(0x1403) { } public override double DefaultWeight => 4.0; public override WeaponAbility PrimaryAbility => WeaponAbility.ShadowStrike; public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike; public override int AosStrengthReq => 40; public override int AosMinDamage => 10; public override int AosMaxDamage => 13; public override int AosSpeed => 55; public override float MlSpeed => 2.00f; public override int OldStrengthReq => 15; public override int OldMinDamage => 4; public override int OldMaxDamage => 32; public override int OldSpeed => 50; public override int InitMinHits => 31; public override int InitMaxHits => 70; public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H; } }