using ModernUO.Serialization; namespace Server.Items { [Flippable(0xF62, 0xF63)] [SerializationGenerator(0, false)] public partial class Spear : BaseSpear { [Constructible] public Spear() : base(0xF62) { } public override double DefaultWeight => 7.0; public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorIgnore; public override WeaponAbility SecondaryAbility => WeaponAbility.ParalyzingBlow; public override int AosStrengthReq => 50; public override int AosMinDamage => 13; public override int AosMaxDamage => 15; public override int AosSpeed => 42; public override float MlSpeed => 2.75f; public override int OldStrengthReq => 30; public override int OldMinDamage => 2; public override int OldMaxDamage => 36; public override int OldSpeed => 46; public override int InitMinHits => 31; public override int InitMaxHits => 80; } }