using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0, false)] public partial class GlacialStaff : BlackStaff { [Constructible] public GlacialStaff() { Hue = 0x480; WeaponAttributes.HitHarm = 5 * Utility.RandomMinMax(1, 5); WeaponAttributes.MageWeapon = Utility.RandomMinMax(5, 10); AosElementDamages[AosElementAttribute.Cold] = 20 + 5 * Utility.RandomMinMax(0, 6); } // TODO: Pre-AoS stuff public override int LabelNumber => 1017413; // Glacial Staff } }