using ModernUO.Serialization; namespace Server.Items { [Flippable(0x13F8, 0x13F9)] [SerializationGenerator(0, false)] public partial class GnarledStaff : BaseStaff { [Constructible] public GnarledStaff() : base(0x13F8) => Resource = CraftResource.RegularWood; public override double DefaultWeight => 3.0; public override WeaponAbility PrimaryAbility => WeaponAbility.ConcussionBlow; public override WeaponAbility SecondaryAbility => WeaponAbility.ForceOfNature; public override int AosStrengthReq => 20; public override int AosMinDamage => 15; public override int AosMaxDamage => 17; public override int AosSpeed => 33; public override float MlSpeed => 3.25f; public override int OldStrengthReq => 20; public override int OldMinDamage => 10; public override int OldMaxDamage => 30; public override int OldSpeed => 33; public override int InitMinHits => 31; public override int InitMaxHits => 50; } }