using ModernUO.Serialization; namespace Server.Items { [Flippable(0xE89, 0xE8a)] [SerializationGenerator(0, false)] public partial class QuarterStaff : BaseStaff { [Constructible] public QuarterStaff() : base(0xE89) => Resource = CraftResource.RegularWood; public override double DefaultWeight => 4.0; public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike; public override WeaponAbility SecondaryAbility => WeaponAbility.ConcussionBlow; public override int AosStrengthReq => 30; public override int AosMinDamage => 11; public override int AosMaxDamage => 14; public override int AosSpeed => 48; public override float MlSpeed => 2.25f; public override int OldStrengthReq => 30; public override int OldMinDamage => 8; public override int OldMaxDamage => 28; public override int OldSpeed => 48; public override int InitMinHits => 31; public override int InitMaxHits => 60; } }