using ModernUO.Serialization; namespace Server.Items { [Flippable(0x906, 0x406F)] [TypeAlias("Server.Items.SerpentStoneStaff")] [SerializationGenerator(0)] public partial class SerpentstoneStaff : BaseStaff { [Constructible] public SerpentstoneStaff() : base(0x906) { Resource = CraftResource.RegularWood; } public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow; public override WeaponAbility SecondaryAbility => WeaponAbility.Dismount; public override int AosStrengthReq => 35; public override int AosMinDamage => 16; public override int AosMaxDamage => 19; public override float MlSpeed => 3.50f; public override int InitMinHits => 31; public override int InitMaxHits => 50; public override int RequiredRaces => Race.AllowGargoylesOnly; } }