using ModernUO.Serialization; namespace Server.Items { [Flippable(0x26BB, 0x26C5)] [SerializationGenerator(0, false)] public partial class BoneHarvester : BaseSword { [Constructible] public BoneHarvester() : base(0x26BB) { } public override double DefaultWeight => 3.0; public override WeaponAbility PrimaryAbility => WeaponAbility.ParalyzingBlow; public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike; public override int AosStrengthReq => 25; public override int AosMinDamage => 13; public override int AosMaxDamage => 15; public override int AosSpeed => 36; public override float MlSpeed => 3.00f; public override int OldStrengthReq => 25; public override int OldMinDamage => 13; public override int OldMaxDamage => 15; public override int OldSpeed => 36; public override int DefHitSound => 0x23B; public override int DefMissSound => 0x23A; public override int InitMinHits => 31; public override int InitMaxHits => 70; } }