using ModernUO.Serialization; namespace Server.Items { [Flippable(0x13FF, 0x13FE)] [SerializationGenerator(0, false)] public partial class Katana : BaseSword { [Constructible] public Katana() : base(0x13FF) { } public override double DefaultWeight => 6.0; public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike; public override WeaponAbility SecondaryAbility => WeaponAbility.ArmorIgnore; public override int AosStrengthReq => 25; public override int AosMinDamage => 11; public override int AosMaxDamage => 13; public override int AosSpeed => 46; public override float MlSpeed => 2.50f; public override int OldStrengthReq => 10; public override int OldMinDamage => 5; public override int OldMaxDamage => 26; public override int OldSpeed => 58; public override int DefHitSound => 0x23B; public override int DefMissSound => 0x23A; public override int InitMinHits => 31; public override int InitMaxHits => 90; } }