using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0)] public partial class SoulGlaive : BaseThrown { [Constructible] public SoulGlaive() : base(0x090A) => Layer = Layer.OneHanded; public override double DefaultWeight => 8.0; public override int MinThrowRange => 8; public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorIgnore; public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike; public override int AosStrengthReq => 60; public override int AosMinDamage => 16; public override int AosMaxDamage => 20; public override float MlSpeed => 4.00f; public override int InitMinHits => 31; public override int InitMaxHits => 65; }