using Server.Items; namespace Server.Mobiles; public class EnergyBoltCounter : MonsterAbilitySingleTarget { public override MonsterAbilityType AbilityType => MonsterAbilityType.EnergyBoltCounter; public override MonsterAbilityTrigger AbilityTrigger => MonsterAbilityTrigger.TakeDamage; // Ranged attackers public override double ChanceToTrigger => 0.4; protected override void OnTarget(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender) { source.MovingParticles(defender, 0x379F, 7, 0, false, true, 0xBE3, 0xFCB, 0x211); defender.PlaySound(0x229); source.DoHarmful(defender); AOS.Damage(defender, source, 50, 0, 0, 0, 0, 100, 0); } protected override bool CanEffectTarget(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender) => base.CanEffectTarget(trigger, source, defender) && (trigger == MonsterAbilityTrigger.TakeSpellDamage || defender.Weapon is BaseRanged); }