using ModernUO.Serialization; namespace Server.Mobiles { [TypeAlias("Server.Mobiles.Bear")] [SerializationGenerator(0, false)] public partial class BlackBear : BaseCreature { [Constructible] public BlackBear() : base(AIType.AI_Animal, FightMode.Aggressor) { Body = 211; BaseSoundID = 0xA3; SetStr(76, 100); SetDex(56, 75); SetInt(11, 14); SetHits(46, 60); SetMana(0); SetDamage(4, 10); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 20, 25); SetResistance(ResistanceType.Cold, 10, 15); SetResistance(ResistanceType.Poison, 5, 10); SetSkill(SkillName.MagicResist, 20.1, 40.0); SetSkill(SkillName.Tactics, 40.1, 60.0); SetSkill(SkillName.Wrestling, 40.1, 60.0); Fame = 450; Karma = 0; VirtualArmor = 24; Tamable = true; ControlSlots = 1; MinTameSkill = 35.1; } public override string CorpseName => "a bear corpse"; public override string DefaultName => "a black bear"; public override int Meat => 1; public override int Hides => 12; public override FoodType FavoriteFood => FoodType.Fish | FoodType.Meat | FoodType.FruitsAndVeggies; public override PackInstinct PackInstinct => PackInstinct.Bear; } }