using ModernUO.Serialization; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class Crane : BaseCreature { [Constructible] public Crane() : base(AIType.AI_Animal, FightMode.Aggressor) { Body = 254; BaseSoundID = 0x4D7; SetStr(26, 35); SetDex(16, 25); SetInt(11, 15); SetHits(26, 35); SetMana(0); SetDamage(1, 1); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 5, 5); SetSkill(SkillName.MagicResist, 4.1, 5.0); SetSkill(SkillName.Tactics, 10.1, 11.0); SetSkill(SkillName.Wrestling, 10.1, 11.0); Fame = 0; Karma = 200; VirtualArmor = 5; } public override string CorpseName => "a bird corpse"; public override string DefaultName => "a crane"; public override int Meat => 1; public override int Feathers => 25; public override int GetAngerSound() => 0x4D9; public override int GetIdleSound() => 0x4D8; public override int GetAttackSound() => 0x4D7; public override int GetHurtSound() => 0x4DA; public override int GetDeathSound() => 0x4D6; } }