using ModernUO.Serialization; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class MountainGoat : BaseCreature { [Constructible] public MountainGoat() : base(AIType.AI_Animal, FightMode.Aggressor) { Body = 88; BaseSoundID = 0x99; SetStr(22, 64); SetDex(56, 75); SetInt(16, 30); SetHits(20, 33); SetMana(0); SetDamage(3, 7); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 10, 20); SetResistance(ResistanceType.Fire, 5, 10); SetResistance(ResistanceType.Cold, 10, 20); SetResistance(ResistanceType.Poison, 10, 15); SetResistance(ResistanceType.Energy, 10, 15); SetSkill(SkillName.MagicResist, 25.1, 30.0); SetSkill(SkillName.Tactics, 29.3, 44.0); SetSkill(SkillName.Wrestling, 29.3, 44.0); Fame = 300; Karma = 0; VirtualArmor = 10; Tamable = true; ControlSlots = 1; MinTameSkill = -0.9; } public override string CorpseName => "a mountain goat corpse"; public override string DefaultName => "a mountain goat"; public override int Meat => 2; public override int Hides => 12; public override FoodType FavoriteFood => FoodType.GrainsAndHay | FoodType.FruitsAndVeggies; } }