using ModernUO.Serialization; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class ForestOstard : BaseMount { public override string DefaultName => "a forest ostard"; [Constructible] public ForestOstard() : base(0xDB, 0x3EA5, AIType.AI_Animal, FightMode.Aggressor) { Hue = Utility.RandomSlimeHue() | 0x8000; BaseSoundID = 0x270; SetStr(94, 170); SetDex(56, 75); SetInt(6, 10); SetHits(71, 88); SetMana(0); SetDamage(8, 14); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 15, 20); SetSkill(SkillName.MagicResist, 27.1, 32.0); SetSkill(SkillName.Tactics, 29.3, 44.0); SetSkill(SkillName.Wrestling, 29.3, 44.0); Fame = 450; Karma = 0; Tamable = true; ControlSlots = 1; MinTameSkill = 29.1; } public override string CorpseName => "an ostard corpse"; public override int Meat => 3; public override FoodType FavoriteFood => FoodType.FruitsAndVeggies | FoodType.GrainsAndHay; public override PackInstinct PackInstinct => PackInstinct.Ostard; } }