using ModernUO.Serialization; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class FrenziedOstard : BaseMount { public override string DefaultName => "a frenzied ostard"; [Constructible] public FrenziedOstard() : base(0xDA, 0x3EA4, AIType.AI_Melee) { Hue = Race.Human.RandomHairHue() | 0x8000; BaseSoundID = 0x275; SetStr(94, 170); SetDex(96, 115); SetInt(6, 10); SetHits(71, 110); SetMana(0); SetDamage(11, 17); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 25, 30); SetResistance(ResistanceType.Fire, 10, 15); SetResistance(ResistanceType.Poison, 20, 25); SetResistance(ResistanceType.Energy, 20, 25); SetSkill(SkillName.MagicResist, 75.1, 80.0); SetSkill(SkillName.Tactics, 79.3, 94.0); SetSkill(SkillName.Wrestling, 79.3, 94.0); Fame = 1500; Karma = -1500; Tamable = true; ControlSlots = 1; MinTameSkill = 77.1; } public override int StepsMax => 5120; public override string CorpseName => "an ostard corpse"; public override int Meat => 3; public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish | FoodType.Eggs | FoodType.FruitsAndVeggies; public override PackInstinct PackInstinct => PackInstinct.Ostard; } }