using ModernUO.Serialization; using Server.Engines.Plants; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class Hiryu : BaseMount { public override string DefaultName => "a hiryu"; [Constructible] public Hiryu() : base(243, 0x3E94, AIType.AI_Melee) { Hue = GetHue(); SetStr(1201, 1410); SetDex(171, 270); SetInt(301, 325); SetHits(901, 1100); SetMana(60); SetDamage(20, 30); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 55, 70); SetResistance(ResistanceType.Fire, 70, 90); SetResistance(ResistanceType.Cold, 15, 25); SetResistance(ResistanceType.Poison, 40, 50); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.Anatomy, 75.1, 80.0); SetSkill(SkillName.MagicResist, 85.1, 100.0); SetSkill(SkillName.Tactics, 100.1, 110.0); SetSkill(SkillName.Wrestling, 100.1, 120.0); Fame = 18000; Karma = -18000; Tamable = true; ControlSlots = 4; MinTameSkill = 98.7; if (Utility.RandomDouble() < .33) { PackItem(Seed.RandomBonsaiSeed()); } if (Core.ML && Utility.RandomDouble() < .33) { PackItem(Seed.RandomPeculiarSeed(3)); } } public override int StepsMax => 4480; public override string CorpseName => "a hiryu corpse"; public override double WeaponAbilityChance => 0.07; /* 1 in 15 chance of using per landed hit */ public override bool StatLossAfterTame => true; public override int TreasureMapLevel => 5; public override int Meat => 16; public override int Hides => 60; public override FoodType FavoriteFood => FoodType.Meat; public override bool CanAngerOnTame => true; private static MonsterAbility[] _abilities = { MonsterAbilities.GraspingClaw }; public override MonsterAbility[] GetMonsterAbilities() => _abilities; public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount; private static int GetHue() { return Utility.Random(1075) switch { 1074 => 0x85C, // Strong Green 0.09% 1073 => 0x490, // Strong Purple 0.09% >= 1071 => 0x030, // Green 0.19% >= 1069 => 0x037, // Strong Yellow 0.19% >= 1066 => 0x295, // Light Green 0.28% >= 1063 => 0x123, // Cyan 0.28% >= 1058 => 0x482, // Ice Blue 0.47% >= 1050 => 0x487, // Blue/Yellow 0.74% >= 1040 => CraftResources.GetHue(CraftResource.Gold), // Gold 0.93% >= 1030 => CraftResources.GetHue(CraftResource.Agapite), // Agapite 0.93% >= 1020 => 0x495, // Strong Cyan 0.93% >= 1010 => 0x48D, // Light Blue 0.93% >= 1000 => 0x47F, // Ice Green 0.93% _ => 0 // No Hue 93.02% } | 0x8000; } public override int GetAngerSound() => 0x4FE; public override int GetIdleSound() => 0x4FD; public override int GetAttackSound() => 0x4FC; public override int GetHurtSound() => 0x4FF; public override int GetDeathSound() => 0x4FB; public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 3); AddLoot(LootPack.Gems, 4); } } }