using ModernUO.Serialization; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class RidableLlama : BaseMount { public override string DefaultName => "a ridable llama"; [Constructible] public RidableLlama() : base(0xDC, 0x3EA6, AIType.AI_Animal, FightMode.Aggressor ) { BaseSoundID = 0x3F3; SetStr(21, 49); SetDex(56, 75); SetInt(16, 30); SetHits(15, 27); SetMana(0); SetDamage(3, 5); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 10, 15); SetResistance(ResistanceType.Fire, 5, 10); SetResistance(ResistanceType.Cold, 5, 10); SetResistance(ResistanceType.Poison, 5, 10); SetResistance(ResistanceType.Energy, 5, 10); SetSkill(SkillName.MagicResist, 15.1, 20.0); SetSkill(SkillName.Tactics, 19.2, 29.0); SetSkill(SkillName.Wrestling, 19.2, 29.0); Fame = 300; Karma = 0; Tamable = true; ControlSlots = 1; MinTameSkill = 29.1; } public override int StepsMax => 2560; public override string CorpseName => "a llama corpse"; public override int Meat => 1; public override int Hides => 12; public override FoodType FavoriteFood => FoodType.FruitsAndVeggies | FoodType.GrainsAndHay; } }