using ModernUO.Serialization; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class SavageRidgeback : BaseMount { public override string DefaultName => "a savage ridgeback"; [Constructible] public SavageRidgeback() : base(188, 0x3EB8, AIType.AI_Melee, FightMode.Aggressor) { BaseSoundID = 0x3F3; SetStr(58, 100); SetDex(56, 75); SetInt(16, 30); SetHits(41, 54); SetMana(0); SetDamage(3, 5); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 15, 20); SetResistance(ResistanceType.Fire, 10, 15); SetResistance(ResistanceType.Cold, 15, 20); SetResistance(ResistanceType.Poison, 10, 15); SetResistance(ResistanceType.Energy, 10, 15); SetSkill(SkillName.MagicResist, 25.3, 40.0); SetSkill(SkillName.Tactics, 29.3, 44.0); SetSkill(SkillName.Wrestling, 35.1, 45.0); Fame = 300; Karma = 0; Tamable = true; ControlSlots = 1; MinTameSkill = 83.1; } public override int StepsMax => 4480; public override string CorpseName => "a savage ridgeback corpse"; public override int Meat => 1; public override int Hides => 12; public override HideType HideType => HideType.Spined; public override FoodType FavoriteFood => FoodType.FruitsAndVeggies | FoodType.GrainsAndHay; public override bool OverrideBondingReqs() => true; public override double GetControlChance(Mobile m, bool useBaseSkill = false) => 1.0; } }